Hi :) I wrote a simple maxscript to animate Vertex Colors in 3dsmax. What it does is : copy color, illumination and alpha vertex channels to different frames, making a vertex color animation :) Now that it is working, I added a progress bar to let the user know 3ds is actually doing something. I did this also to allow…
I think you would handle this by storing them in an array, and selecting them from an array. I don't know off the top of my head how you would code this, but I hope this can lead you in the right direction, and offer some prompt help. I think this may help: http://accad.osu.edu/~aprice/courses/694/variables.html#array
Well like you said only other way i know would be to use array. Select the outside vertices. Get out of subobject mode without deselecting anything. Use array. Attach all the objects. Now go back into vertex mode and all the vertices should still be selected. Weld. If thats what you were doing with the array , then nm
Subdivision sketch: cylindrical grip. This is a brief overview of a couple ways to streamline poly modeling and a quick visual comparison of a few high poly workflows. There's a lot of different ways to approach poly modeling but most artists usually start out with the basics: inserting primitives, cutting in edges, then…
You have no idea how this week was painful, i had to face against two major limitations the first one i described in the previous message, but the second one is all dedicated to nanomesh. It would be so helpful if we could export into an obj (or even goz file) the position/rotation/scale of all the instanced meshed.…
<bool>maxOps.CloneNodes <&node array>nodes offset:<point3> expandHierarchy:<boolean> cloneType:<enum> actualNodeList:<node array> newNodes:<node array> I think this function should do the trick, for more info look in the help as always :) Found this by using the listener, it actually is helpfull sometimes :P I hope this…
Thank you, I'm using Max at the moment, and with the rivets I just got the first one in to position at the bottom of the tank and arrayed up then using the top and bottom ones polar arrayed from origin point around the tank. I had tried a path deform before hand which worked fine but I had to remodel a couple of bits and…
playblast with -f when used in scripting automatically overwrites any existing files. You could use getFileList (use a wildcard of the filename like "filename*") to get an array of files and then sort said array, then get the last value of the array and use match on it using an expression like [0-9]+ if the filename is…
First one: You could have a specific door actor with an array of enemies, exposed, so you can set it on the instances. And you could trigger the door opening after the array length became 0 (all dead). So you would remove an enemy from this array when he died. Second one I don't fully understand what are you trying to…
Hi, I've been trying to copy the alpha value of a selected vert in 3dsmax (via a tool UI) and I'm almost there but something isn't working how I expected. It seems that I need to get the index of that vert in its array and not its ID# ? Here is the code that I have so far for the "Copy Alpha" button; the variable "sV" is…