Hey there. I thought I'd share my progress on something I whipped up today. I really just wanted to try my hand at creature/character design since environments is more my strong suit. I haven't gotten to texturing yet so I thought I'd pose it and make it a statue to show it off. I put it in UDK so it can look pretty.
Started this before the boards blew up. Here's an update. Eventually most of his body will be covered with armor and whatnot, but I wanted to model the entire body anyway for the practice.
Heya guys, this is another weapon piece for strategy game I'm working on. You can see the 3d model in marmoset and rest of the pictures on this link: https://www.artstation.com/artwork/k24oK
Hey guys, i have been lurking for years in the forum and decided to share some work with you. i have been working in this model, all subdivision modeling. More images and better resolution here https://www.artstation.com/artwork/XBRRvR Looking forward to hearing from everyone!
my first little doodle with my new 9x12 wacom. I didn't really know how far I wanted to take it, but this was more an exercise to help me use colour more freely. Still not really happy with it, but maybe you guys can give me a few tips?
I've been working on this on and of for the last few days- this was a big painting for me; I'm trying to use more direct painting/flat colors and work in fewer layers to help maintain efficiency. comments welcome sketches ..
I wanted to try taking a vertex coloured character straight from zbrush into toolbag2 and see whether I can get a high quality result. So I just quickly sculpted this guy up, it was a fun experiment :)
Hey there Hope you guys are doing well. Ive been working on this for a week now but i think ill leave it for quit a bit for now Practicing anatomy and fiber mesh its so much polygons so i dont think ill render it in an external for now. Critiques/feedback are welcome Heres a poly paint for fun. Thank you