Go to customize> preferences > viewports tab > configure driver (at the bottom left) > change from Linear texel lookup to Nearest (bottom left). I don't know if it's able to be bound to a keyboard shortcut or not. If yes, please somebody let me know.
your shader is hard to read broken up like that, try taking a bunch of screen shots and stitching together in PS so we get one seamless pic of your shader, it'll be easier to see how things hookup. As far as helping you figure out why your shader is broken I recommend going through each element and see how it's affecting…
Don't know anything beyond what's on their about page, with a quick glance through the first person's Twitter posts. They seem legit enough there. Not sure about the address being all that important. Most websites are run by individuals, and many don't want their home address and phone in the registrar lookup so paying a…
Yep! that sounds about right. Allegorithmic has a lookup table in their documentation: https://support.allegorithmic.com/documentation/display/SPDOC/Unreal+Engine+4
Thanks man now, I'll call it completed :D Your's coming good too, just finish touch.... Also if you haven't check "http://vimeo.com/38542834" I suggest, you shld.. Its about color lookup table, simply awesome feature....
Nah man, that was awesome. So would you say having multiple materials in those cases instead of a single one was to get around texture lookup limits, shader complexity, easier workflow or something else completely? Thanks for the insight on multiple colour and UV sets too.
Nothing changes.. I changed match texture size as closely as possible but it reverts when i restart.. so does mipmap lookup... reloaded the texture no change...