I started at 27 back in 2002 at blitz games. There are some studios who are a bit ageist but on the whole you will be fine unless you act like and old grandad:) I am nearly 43 now and fully intend to stay doing this until I retire.
Quicktime video of Adam Hughs drawing a character....if you don't know who Adam Hughs is, then shame on you. http://comicartfans.com/SubNewsDetails.asp?NID=43 Adrew Loomis tutorials on figure drawing from imagination and otherwise.... http://acidkick.noobgrinder.com/Loomis%20Books.zip
This has happened on 2 different machines. Desktop with an ati video card, and a laptop with a gtx 550. Left is painted on diffuse layer 1, right is on 2nd layer. Opacity is set to 43 and I laid to strokes with the projection in green, the one on red using the standard brush.
It would probably be best to ask this question in the Technical talk forum: http://www.polycount.com/forum/forumdisplay.php?f=43 Just create a thread here so it doesn't get overlooked in here. I don't know mudbox so I don't know the answer either.
Funny this made me look up my "first" WIP thread. In the posts and title I didn't mention that it was my first. Maybe because it wasn't technically my first character model, but first serious effort. *warning, noodz* http://forums.cgsociety.org/showthread.php?f=43&t=582121
#43 A Fern, own textures. Will be coloured with a shader #44 Textured Rock Cluster A, trying to go for a stylised... flat highlight look #45 Shrub 02 Doesn't really seem right to me.. Still need to get used to laying down planes. #46 Rock Cluster C - Textured
Disney to own 10% of Epic for 1.5 Billion So this happened - https://venturebeat.com/games/disney-invests-1-5b-in-fortnite-maker-epic-games-to-build-a-persistent-game-universe/ Break down, I believe this is how Epic shape up now. * Epic Games is primarily owned by Tim Sweeney, who holds a
majority stake of 41.4%. * Tencent…
This tutorial: http://www.game-artist.net/forums/spotlight-articles/43-tutorial-introduction-normal-mapping.html Also I don't have DX display of standard material. What does it do? @Adam Thanks, it works! It doesn't exactly show up as it's supposed though, I think it's sort of mirrored.
More studies tonight and yesterdays color focused studies trying to keep em around the hr I would like to change this threads name if anyone could point me how to, since I'm not just posting environments and landscapes. Caravaggio 1hr And another Goya 1:43 hr
2/. Ocean Shader. The big deal is the waves. I tried to achieve it with dynamic tessellation, but it squeezed my PC so badly. World position offset is not so bad for this situation. [ame=" https://www.youtube.com/watch?v=h3gyQPKCJJg"]UDK 201305-15 04-35-43-20 - YouTube[/ame]