Hey buddy! Yeah you! Are you able to.... Speak English, actively communicate within a chill team of talented people, and 3d model/animate? Then 7th Kingdom Studios is for you! We are currently working on a multiplayer sci-fi fps which will feature satisfying gameplay and addictive all around content. But do you know what…
Recently I've been seeing some differing views from people in the AAA industry about using pre-made materials in your environment art portfolio. Some say it's okay because most AAA studios these days outsource materials and smaller assets anyway. But others say it's a deal breaker because it doesn't show you can make every…
Hello Human Beings, We are a small group of three trying to start off by making a time travel based game. In the game, the user have to complete levels using his/her time travel control ability of slowing time down, solving riddles, and more alike. A common example I'm giving is if you have a very long room with a door on…
Painter splits objects up by material so any exported objects that share a material will be baked to the same texture. There's no need to combine meshes etc. for any of this - you can unwrap multiple objects together in Maya
so here's what i think about this plugin: the plugin itself is very good, but the purpose of creasing in the workplace is questionable. if you've used maya or modo before, you've probably already used semi-sharp creasing. turbosmooth pro quite simply adds this functionality. the plugin interface will be familiar to anyone…
Very nice work! Only thing I would crit is I notice on your hardsurface stuff very sharp edges on everything. There really isn't the kind of subtle bevel in your highpoly that I would expect from real world materials. I think this especially hurts when baking, because normals always come out better with even more…
* Looking for: Frontwire Studios (http://www.frontwirestudios.com) is looking for UE4 programmers with experience in websockets and general web dev for our upcoming project, a cyberpunk combined-arms shooter called Galaxy in Turmoil. * Our exp: a talented and devoted team consisting of developers in the industry and…
Gaming Shifts Is Currently Recruiting 3D Artist's,Programmers,Animators,Music Creators, And Writers. We Currently Have A Small Team That Does Pretty Much Anything Need For A Game As A Matter Of Fact We Have A Couple Games On The Works As We Speak.We Are Looking To Grow Our Team Of Members To Be More Productive But Not Only…
Hey @KrissyH , your piece is coming along well! I'm coming from the 'How the F%&# do you model this' thread, so I'd like to share some ideas on how to tackle the moss covered roof. I believe you're headed in the right direction, but I'd just add more geometry onto the moss and 'tuck' in the edges so you dont get sharp…