another way you might use is select an edge that is at a right angle to the loop, hit ring instead of loop, and use connect. then you can choose how many loops to add edit: bronco, do you need the chamfer when the connect tool can specify the number of loops to add?
When using SwiftLoop, one thing you can do is insert the loop and then ALT+DRAG the loop afterwards. Depending on which side you drag towards, the loop edges will align to the edges on that side of the loop. Err, that sound confusing but it's super intuitive when you get used to it. Give it a shot...
Edited the topolgy and cut out some loops. Thanks for the feedback @junkiekong ! Originally I had the single loops with the fingers because Project: Ekko 's skin only had a single loop ( https://www.artstation.com/artwork/m1Yy9 ) but I went ahead and added extra loop since it wouldnt hurt ;)
Istonia: It slides surrounding loops towards and away from the selection. It's perfect for tweaking the hardness of sub-d edges! If you have one loop selected it moves the surrounding two loops in or outwards. If you have two loops selected side by side, it does the same thing as if there was another edgeloop inbetween…
this looks pretty cool! are there some videos to show how the tools work? is that a target weld in your tools? your target weld work like in max? does your edge loop button allow you to select poly loops as well as edge loops...or could we request a poly loop button?
There is currently no way to make a loop in a function graph. It is not easy to find a way to setup a proper graph layout to allow for that (we can't allow "graph loops"). Also, we would need a way to check for infinite loops in advance in order not to lock the CPU or GPU in case the user sets up a loop incorrectly.
I want to have more edge loops in some areas, while having less in other areas. How to you go about that while maintaining good topology? For example, here is a car I'm modeling. I only need to have about 5 edge loops for the hood, but I want more for the fender. The font of the car also requires alo't of edge loops, but I…
In 3ds max there is an option when adding an edge loop to control the spacing inbetween loops. This functionality does not seem to exist in Blender. After googling around it seems like a lot of people request it but the conversation doesn't go anywhere. In a lot of cases you can simply scale the edge loops after placing…