Ditto what arsh said about LA. Was talking to a friend in Burbank. 111 there. Temp in Culver City at the same moment - 89. thats a 22 degree difference in as many miles. Still way too hot in my apt and my AC is a 40 year old POS.
How large is everything you're trying to upload together? Do you ever see "Uploading Starting..." or "Uploading... (XXX Mbs) X%"? 40 Mbs+ seems to crash it (because it runs out of memory). I'll add a limit or error handling soon; so much todo...
[ QUOTE ] Ha ! Even my hot ass roomate looks like that in the morning without makeup but then she puts on the makeup and ...wow ..yay 4 makeup ! [/ QUOTE ] Yeah, and cut Pam some slack here, she's 40, and the sun's in her face making her squint.
Not to hijack the thread, probably not going to get dayz in a while myself seems to cluncky. Torch: You should definitly try out rust got over 40 hours myself on rust, really fun with friends, also the other players seems friendly less shoot on sight :)
i got it a little bit ago, no problems finding it but the 40 dollar price tag peeved me a bit. its quite fun, but too often am i in a dungeon and fight the same pair of enemies four hundred times before i get to the end of the room.
Really like that mood piece, but I'm a bit confused as to what "time" period this takes place in. The boy and his clothing make me think 1920s, but the metro and such look more 40s-50s. Love the way you do your concepts though, seems very efficient :)!
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Substance Painter is being used on more than 100 AAA projects currently in development. Usually Substance Designer teams are much more specialized and need less licenses, whcih brings the ratio to 60/40. There are more SP users than SD users in studios out there. :)
Example: http://i177.photobucket.com/albums/w240/jonstoner/iw3mp2007-11-2319-40-52-57.jpg (big image!) How is that done? Am I guessing right that there is a weapon specific mask texture with a blur shader that gets only activated when switching to the irosights? Or is that some fancy engine coding work?
So i was about to start a new project by modeling a p-40 warhawk.(which is an aircraft) Now with the current trends in games what do you guys feel would be a good tri or poly limit for a vehicle that is targeted at next generation production? Ive gotten mixed signals from people when i ask them.