I rigged & animated Duncan's spaceman character from the SDK thread. Huge props to him for creating such an appealing character and sharing it with everyone. I had a blast animating this shot! I'm currently looking for full-time character animation work, so if your studio needs an animator, drop me a PM. I run into objects…
I'm working on a "remaster" of an old-school dungeon crawler called "Dragon Bane 2" as a personal/indie project. It's a dungeon crawler, with 3D grid-based movement and 2D turn-based party combat and inventory systems. The project needs a 2D freelance artist willing to work against a backlog of tickets to polish and extend…
Hello~ I'm an animator/artist nearing the end of my animation degree(gulp). Below is a collection of some of my works. My primary skill lies in both expressive and realistic animation, though I am also profficient in the tasks of hi/lo modeling, concept art, character rigging and texturing. My programs of choice are Maya…
Hey guys & gals, Here's my latest episode where I show you how to bring more life to your characters feet! Check it out and let me know what you think! :) https://www.youtube.com/watch?v=qJ7S23atYYw Cheers, Jonathan - founder / watchmeanimate
Hello, I'm posting here on behalf of the team working on the Multiversus Infinite community mod for the game Multiversus. We are a dedicated and hard working group of programmers and artists who are committed to making the best mod we can and have made significant strides in development towards our goal of 1.0 launch, we…
Used to be some long-winded threads here debating Biped vs. Bones, seems they're gone. Basically, most agree Biped is good for quick one-offs since it is fast to setup, and easy to save/load anims. But bones are much better all-around for everything else. Many think Skin is much easier to use than Physique, although some…
High-detail carving abilityPossess experience in animal anatomy / biological carvingCan output printable STL/OBJ filesSuitable for 3D printing and commercial displayDoes not accept AI-generated or copied modelsIf appropriate, long-term cooperation is possible We specifically focus on the scientific reconstruction of…
[FONT="]Relentless Software, a leading independent videogames developer, based in Brighton are looking for a Technical Artist, specialising in Character and Animation. The Character/Animation Specialist role requires a broad understanding of the entire character pipeline with particular emphasis on animation and…
I'd like to ensure my portfolio characters are well suited for animation. If you're an animator looking for some models to work with, send me a message and maybe we can help each other out. I can provide a basic rig, but it's probably better if you can do that yourself. Models to animate will be a tiger and a multi-armed…
Hello all, We are looking for an Animator or Illustrator who is familiar and proficient with the program Spine 2D. To give a broad scope we would need around 10-15 characters animated with around 15 animations per character. You would be responsible for the "Rigging", animation and any extra psd work (Ex. drawing an extra…