Oh, cool. Yeah I don't really care about poly count. The textures should be 512 by 512 or 1024 by 1024. It does support normal mapping but no specular mapping yet. The format could be .3ds, .x, or .ms3d. For textures we are using DDS but I can convert .bmp, .jpg, .tga, .png or whatever. You can use any number of materials…