Pretty sure if you looked at the bottom of the page it lists a set of coding formats. If you really didn't want to use that there are plenty of websites that will do all the work for you like Photobucket all you need to do is upload the space is free. It generates all the code for you, pretty mindless to just copy paste.
@pixelpatron @sacboi - Thank you for encouragement, much appreciated :D Continued to work on the materials. (Made the wood lath in Zbrush and then exported the heightmap to SD and finish the rest of it there.) I've been learning Unreal material nodes for the past month. So far, I've implemented vertex painting, ability to…
oh - sorry. that wasn't too clear now i look at it.. replace the texture node with a texcoords node replace the swizzle nodes with component masks (one just R, one just G) and you'll get a black and white mask
So, here's a question, are your square uv's before displacement inbetween 0-1? I usually use the regular zbrush plane for this. Are you using the wrap mode to sculpt? If you are go to transform and select only Z axis to sculpt, some of the brushes wont work that way. I usually do whatever sculpt I want, get the…
I'm trying to select UV shells by index and then run some code and then select the next UV shell and run that same code, etc. Imagine if you wanted to scale each UV shell by 50%, that's not what I need to do, but if I could figure out how to select each shell one at a time in the script that would solve my problem. Is this…
Does anyone know the possibility of raising money on kickstarter to bid to Rhode Island for all of the Amalur assets, code, and properties to become creative commons/open source? People could contribute what they able to and in the end everything becomes open for access and use in whatever way. I'd imagine a lot of…
When my character hits the door I want him to go to win Screen but I have no idea how. I copied and pasted a code from my Title screen that when I press Play it goes into the game. But I don't know how to track "if character hits door go to next screen". Here is my code: Here is my backdoor with a rigid body Here is my Win…
To everyone who applied for our role, thank you! We’ve officially wrapped up interviews and found someone we’re excited to move forward with, but we want to pause for a moment to acknowledge you. It means so much that you took the time to share your work, your story, and your interest in what we’re building. We saw so much…
I believe that's actually one of the things that people has said was a big problems with them, that they have let go a lot of people, who knew the software code, and hired new people who don't have that in depth knowledges, resulting in more spaghetti code.
OK. How about this line then? GameObject DoorOpen; //Create a GameObject variable for my door I double checked and that line IS in your code. I'm simply reinforcing the point that Kio was trying to make -- obvious comments actually make code harder to read, not easier.