Same here. I for one happen to like the 3D-thing though. Just wish I didn't get a new pair of glasses every time. Goddamn. I have like 5 now... But yeah there's a big difference between good 3D and gimmicky 3D. Alice in wonderland is a good example of gimmicky 3D (although I really liked the 3D effect for the cat... but…
The graphics aren't great, but they're not as bad as everyone here is saying. Nor is the UI. Both are fairly average, not great, not horrible. You guys really need to hop off them high horses for a bit. I'm really enjoying the game itself, though there are a fair bit of problems. It's just a lot of good ol' hack n slash…
So I am moving to Seattle to start my new jorb at Runic end of this month (May). I am looking for places to live currently and can't really trust the realtor/apt hunters I've been speaking with because they are biased based on which apt complex sponsors them. So who all is out there? What are some nice areas to live right…
I made the lantern asset! Also for the lighting one critique i got was to make sure all of my albedos look good together, which would help the lighting look good too. Im probably biased but I think that my base colors do look nice and flow well together for the most part, I had to change some of the values of the fish sign…
Okay, it's nice to see there is somewhat of a consensus on the matter. I think I've always been biased towards whatever is convenient to study over what's actually profitable to study. (I didn't know any better!) So life drawing is the end all? Nude models? I guess my new question is, how often do you go to figure drawing…
I don't think there is one that clearly stands out, they all do the same, in essence (apply a boolean mod). I like to use the booleans in HOps because of their integration in it. Also box cutter for certain kinds of cuts. The question to me is more, what do you do after the boolean? I'm pretty biased, but I think…
Have you read Eric Zimmerman's Manifesto for the Ludic Century? http://www.kotaku.com.au/2013/09/manifesto-the-21st-century-will-be-defined-by-games/ He is just one of many Game Design/Theory academics that definitely believe that games will expand and explore the concepts you are looking for. Also like most books and…
Go for medicine and finish it. If you hate it you'll quit and carry a valuable degree and knowledge into whatever you choose to do next. If you don't you'll have a job with much more stability and a much higher salary and you can do art on the side. If you don't do it at all then that world is forever closed to you. Give…
I'd personally say Zbrush but I am biased. What is your goal there? Do you have the time to learn the quirky and unique Zbrush interface and "tradition?" How involved you would be with freehand organic (and now hard surface) sculpting as opposed to controlled (box?) modeling? Do you need to have low polycount on your…
You'll need to add a LERP node with a depth biased alpha for the alpha channel, set values accordingly in the node (500 units for example) and the A - B values will blend where it encounters a transition between land /water. You can use this to add a "foam" layer where water reaches land for instance. For actual waves you…