I think you got it all mixed up a little... ;) Mirai, Nendo and Max 4 all came out around the same time - 1999-2000. Nichimen's Mirai was the 'next-gen' version of N-World, a 3D package associated with 90's console development - especially Nintendo - which itself originated from an early 3D package developed for a hardware…
INTERSECTA – “Intense and intuitive tactical arcade style shoot-em up.” www.11thdan.com Hi, my name is Will and I have been developing a prototype
of a new indie game where I am designer and concept artist/game artist. I
wanted to share some of the artworks from the alpha 1.0 build with polycount. More information can be…
Hi, I'm looking for a 3d character artist position, either temporary or permanent. I'm primarily interested in stylized or semi-realistic styles. I have extensive experience creating realistic and stylized game characters for AAA and mid-core projects.
I'm proficient in the full development cycle, from blockout creation to…
Can't get the beta, only some code is shown up. This XML file does not appear to have any style information associated with it. The document tree is shown below. <Error> <Code>AccessDenied</Code> <Message>Access Denied</Message> <RequestId>177224E7D4361BDA</RequestId> <HostId>…
Ha nice to see this latest one, i was also inspired by this design for a time, the shows really neat and kind of spooky with all the "secretive", deep "lore". I hear it might make a come back or something.
Hey DXDen, glad to see another taking a stab at foliage. Get your foliage material up when you can, that's going to be a primary working place. Majority of the effect comes from that. Google for foliage in unreal, you'll get a lot of resources. Simple things, if you haven't already set them: Blend Mode: Translucent Shading…
I hate to be the guy who disagrees, but... GoW2 left me feeling a little disappointed. Played through the campaign in co-op Hardcore over Friday->Saturday and put in a bit of time on a bunch of Horde maps. The campaign was very polished, but there really weren't any really new experiences compared to the original. A couple…
@jessnado what do you mean by brick generator, do you mean a tile random or tile sampler node? What I think is generally used and what is used is a shape node going into a tile random or tile sampler etc node and then tweaked in there to get different sizes, rotation, height etc then that comes out and then slope blur and…
As professional 3D modelers, do you spend time studying the workings of game engines or does the basic input/output and lighting setup for tests suffice to do your work? I'm asking this since i'm new to the area of gaming art. I have a generic modeling and texturing background and to be honest its a bit scary to think i…
Title: Project N00b (Sort of a codename. Nothing official yet.) Info: 2D C# RPG game. Current state: Planning and conceptualization. We have the story laid out and are beginning work on the coding now. Compensation: None. We are doing this in our free time to bolster our resumes and have some fun while we are at it. Sprite…