It definitely sounds like a fun hobby, price for performance is okay, it'd be fun to print stuff off for friends, or prototype objects. You wont be printing models you can sell.
now for my Massive Fire Hydrant of love! These are fun to do! Not really worrying about optimising or polycount, just having fun. I got a bit inspired by Mangled poly's post
I'm between assignments for the time being, and I've got nothing to do around the house. I thought it would be fun to start and finish a simple prop tonight. What would you model for fun if you only had a few hours?
Hello Everyone!! I am going to polish my old work that is based on Assassin's Creed 1 Concept Art by Raphael Lacoste. This was my student work around 4-year-old and I know!! it is not even close to the concept!! :p Check out the previous work of mine that I recently finished Envenomed Stone Lantern…
hello, this here's a model I have been working on this week during breaks from learning Unity, wanted to model the MJOLNIR Mk V armour from Combat Evolved. It was modelled in Maya, textures done in GIMP, and rendered with Mental Ray, Shader uses mayas two-tone shader plugged into a Blinn's ambient node to help emphasis the…
Hello again Polycount, Recently I've been doing some Hotline Miami stuff on and off. It started as just a thing to prove to a freelance client how a modular character set might work but that fell apart and I started down the dark road that's only going to end with me having created every mask and weapon in the game. So…
I made this character as part of an art test over at the Game Art Institute. the art test is making a random game character from dishonored 2 world in 14 days, it was a great challenge and i improve lot my skills and my knowledge in character creation field, I hope like it.
Hi! Insteresting design. I think you should work on the secondary forms a bit more. The face looks a tad flat. The eyes could be pushed back a bit more. The nose could be pushed out and have a more "flow-y" form, etc. The transition and proportions on the shoulders could be improved. The silhouette of the torso could be…
I think you might be missing the point here, it's not about nostalgia, and I'm only 30 so that aspect doesn't even come into play. I like modern games just as much as I do older games. It's about corporate greed and how that negatively impacts game development by changing the primary goals of the company from making…