Interesting, we're in similar boats :) I'm in a more informal technical art role currently, but as you've noted it can mean a lot of different things. In my case, its a kind of problem solver role, where I can find better solutions for certain tasks - which has mostly meant incorporating Houdini into our pipeline :lol: Its…
I have found that in Maya using auto unwrap on very high poly objects sometimes crashes. But doing separate UV projections always works. Sometimes doing a UV projection to split the mesh and then auto unwrapping in chunks works too. The auto unwrap in Houdini is much better than Maya though. If I was working on a very high…
The 2019 Winter Student Showcase represents the most recent and best artwork coming from CGMA. This collection of work highlights the true talent and creativity matriculating at the academy with the help of an impressive roster of instructors. CGMA is the leader in mentored online art education with over 100 courses taught…
CGMA’s 2019 Spring Student Showcase is here! The academy’s commitment to providing quality arts education by facilitating over 100 courses taught by the industry's leading artists, has been motivating artists to improve their skills for almost 10 years. Their curriculum focuses on the most relevant industry techniques.…
I really like non-destructive "modifier" based approach of Max and Blender. Not so complex and confusing as Houdini , still in many cases you could redo things in a few clicks. Rail clone plugin makes Max almost similar to Houdini. Modo seems totally destructive from my very limited experience. Once you did something it's…
Hey guys, submission are still available ! Take your chance to get cool prizes, remember that we are sponsorized by Houdini (SideFX), NVIDIA and Substance by Allegorithmic ;)