The part that's the problem right now is Among Python code functions I want to gather all UVs at the origin through moveX and moveY. The rules are Open the UV window, cut off the edges After putting all sides in the array Select one face -> Enable absolute coordinates ->Enter 0,0 in coordinates X and Y I want this to…
Ah I understand. Valuable info! I'm still perplexed as to why it worked before, as is, but not now. Perhaps that was a bug, haha. But everything you are saying makes sense to me. Thank you so much for your help. I will play with fixing this tomorrow. If I'm still having issues, I will let you know. (Love the portfolio!)
Hello Everyone! I'm new here, i would like to receive some feedbacks on my work and possibly on my demo reel as well. Here i present to you Yin, the pair of my other character Yang, from my childhood imagination. She is supposed to be a Mortal Kombat Universe goddess.The trailer takes place after Kronika’s death, more…
tbh outside of Switch you probably don't have to worry at all about using pow() these days but it's worth second guessing whether you need to or not just in case you feel the need for a pat on the head from a render programmer. you could certainly insert a curve in place of the contrast function if that hit your visual…
For cheekbones best will be to study few skulls so you can understand underlying structure or you can explore your face in front of a mirror Base of the nose is part that help it blend with the rest of the face on the reference is dashed red area , you need it to have a proper transitionYou can use real ppl and stylized…
Or How to get proper Zbrush displacement from Mari udim texture workflow. This seems (har har) to be a persistent problem for a good while now, and after pulling my hair out troubleshooting and testing online solutions for my own project for the last couple days, I was able to figure out what was happening: zbrush will…