I am modelling from an old hand drill I have in my room, I am using this as a reference for texturing too. I am done with the low poly and the high poly, I have a low poly that is around 3000 tris, and still looks pretty decent in my opinion. Low poly: [SKETCHFAB]50fd0c71af85447f95a486f1109d5713[/SKETCHFAB] High poly:…
Hello Guys, the last week I worked on an Old Post Office Scene in Unreal Engine. I go along with a conecpt art of Artyom Vlaskin: http://artyomvlaskin.cgsociety.org/art/928298/928298 I want to show you how it looks like to build up a scene. Hope you like it. Updates comming soon.
3D model of Old Metal Oil Lamp(polygons-10437, vertices-11086), ready to be used in Games and Films. Available here : http://cbr.sh/alwaju And here : https://www.cgtrader.com/3d-models/architectural/lighting/old-metal-oil-lamp Files list when buying this 3D Model : FBX 2015 file in .fbx,Wavefront OBJ file in .obj,Autodesk…
Hey all, This is my first time posting a WIP and I am looking forward to your critiques. The idea behinds this model is taken from an image of an old hospital room where the paint on the walls is falling apart and the beds are in a terrible state (rusty and busted up). I guess I am trying to achieve this horror looking…
(Apologies if this post is in the wrong place, I couldn't find a subforum about 3ds max.) I was digging through old files and noticed some in .max format. I no longer have access to 3ds max (mostly because I use a mac now) but would like to get access to these models. I’d love it if someone could download the attached zip,…
Hey all, I saw the Eat3D Pillar tutorial being advertised about a year ago, and I couldn't afford it at the time so I just tried to recreate it, and it didn't come out very nice, however at the time I was pretty happy with it to say the least. Well I looked and it and wanted to do it better so here goes: Here's the old…
This is an old maya project that i did a while back. Before i thought there was nothing wrong with this but now i realize that the lighting is not appropriate or felt weird (not getting the bright yellow from the car) Please leave your suggestions.. Thank you in advance :smile:
Hey polycounters! Im working on a bust of an old man in Zbrush atm. Im right now at a spot where i find it hard to push the model to the next level, so i would love to get some feedback on what ive got so far. Would really appreciate all feedback and critique you can give me!
Well god help me I'm back. Game art has changed a bit. (rant begins about the good old days of game art, polycount, the price of everything, MY GOD the number of polies in things has gone up, I think I'm going to hide out in the low poly section for a bit until I can get over the shock. Thankfully though Polycount still…
Hey all, I'm currently trying to improve my modelling/texturing skills and decided to follow the Old Pillar tutorial that everybody raves about. The only problem however is that I'm using Maya and the tutorial focuses on Max. I followed through most of the tutorial fine, up until it got to the AO baking stages, where I've…