Hey all, I saw the Eat3D Pillar tutorial being advertised about a year ago, and I couldn't afford it at the time so I just tried to recreate it, and it didn't come out very nice, however at the time I was pretty happy with it to say the least.
Well I looked and it and wanted to do it better so here goes:
Here's the
old version:
And here's the
new version:
still not really happy with it, what does everyone suggest I do to improve it?
Replies
Plus I also think I see some paint on the inside of the place where the concrete is broken, which is not good seeing that the paint seems rather old, which means they havent repainted the pillar after it broke which also means there wouldnt be paint there.
Regarding the model the concrete on the broken parts looks a bit blobby, you could try heightmapping in some noise into the heightmap to give it a better look.
Overall it's looks very good, a great start, keep going and this piece will turn out awsome
Posting your texture sheets aswell will make it easier for people to help you.
I don't think that it would be that healthy putting something like that in a portfolio if you are more searching for a position that is not just limited to just execute. I can only imagine people sighing that look through the portfolios and constantly keep seeing these eat3d pillars- its the same stuff with those retro gas station things.
So my suggestion would be to be creative and stand out with your stuff not what others started.
Just like SHEPEIRO- I think the concrete is to blobby which usually only happens to material that stands in a cost, is very very old or just muddy (material wise) to begin with). I rather think that concrete in fact will rather stay edgy the way it was molded but instead show more signs of rotten textures on it (dark green/ grey)
do you see any blobby style? - I dont
same here:
and also not here on this old piece:
I do think however that the reason for that style (which is in my eyes wrong) has 2 orgins:
- lazyness combined with a lack of tools to express the broken segments
- model construction and airbrush style ala Alien movies, old star wars movies,... Because they work often with modeling materials that are more fluid and when deformed with the hands it gets a more natural blobby shape.