Is anyone working on some models right now? Low poly or High poly don't really mind. Im a student looking for some more knowledge please let me know if you are willing to let me watch on join.me or team viewer?
First skin I've made, not really that good so I'll try to make some better ones in the near future. Also, if someone could tell me how i can edit the textures on the scope, barrel etc. I would appreciate it. I'm thinking it has something to do with the alpha channels in photoshop, but I really can't figure it out.
Well Valve did name this appropriately since that is what is about to shoot out of my ears right now - steam. Remember the good old days when you could buy a game at the store, bring it home, install it and then PLAY the game? Thanks to the wonders of Steam technology, those days are over. Bought HL2 last night started…
http://www.polycount.com/2010/05/25/stefan-morrell-updates-coolvibe-eat3d-steams/ Eat3d Steams? I think you mean streams XD I was confused for asec with all the steam/valve related articles. lol
Hello, I would like to recreate the effect off the film strip on roles to shrink from one point and accumulate on the other end , like in the image below. Any advice on how to approach this?
Vote for? Expedition 33 -- Also steam list "top" is a good go to, GOG "top" listings is also a good review spot, unless you are trying to get the "unpopular" not exactly main stream narratives and stunning art, then you have to hunt for those or look in a search for: "this unpopular game is amazing." usually an indie dev…
Hi, I was always interested in "realtime straming" engines in exploration based games like Grand Theft Auto, Red Dead Redemption... But it seems i cant find any infos on the internet. Everything i find are definitions of the term but no real in-depth information about it. Does anyone have sources for this topic?