Hey! I'm looking for an Engineer or a Programmer who'd be interested in teaming up, I'm an Environment artist with skill-sets in vegetation, materials, environment art, landscapes and weapons however I don't have any experience with programming or technical aspects, I've been working towards Creating a vertical slice demo…
Hi, my name is Valerie Nelson and I am looking for studios or small teams that are looking for an artist to help them with their projects. I have been doing this for 5 years working on and off within this industry. you can find my portfolio at, https://www.artstation.com/valerienelson/. You can also send me a message at my…
First post on here after 5 years, wow. Here is a character I animated recently: (model provided by client) https://michaelfry.artstation.com/projects/2BKBLa
thanks, tried diamant could not find a packer in there. cant use headus because it imports obj's then when i bring it back into maya, I loose all my referenced shaders that i assigned (internal shader app) so i need to keep thinks in maya. Also tried http://www.unwrap3d.com/u3d/index.aspx but that uses obj's also. still no…
Always wished you could work on an indie sci-fi coop game for PC? Have lots of great ideas on how to make games fun? Lonely in the evenings with more spare time than you know what to do with? Then have I got a deal for you! I'm a programmer looking for an artist that is passionate about game dev, who can commit 3-4 months…
Hey thanks for the concice feedback! I did a head plane study for todays sculpt: https://polycount.com/discussion/comment/2790720/#Comment_2790720 Shapes are exagurated and proportions aren't aiming to be directly realistic, more-so just familiarizing myself with the universal planes. These were based on Follygon's…
Looks good :) Your vegetation post is your weakest atm. The grass looks super fuzzy on the rocks, the rock texturing is a bit lackluster, and the rock sculpt/shapes don't look very convincing. Kinda looks like crumpled up fabric in the rolling video. Just like Magiton mentioned, I'd want to see wireframes, high poly,…
Hey guys - we're a small team working on an old style dungeon crawler game in need of a digital sculptor for creating organic-looking walls and floors. Experience needed: Must know ZBrush or similar sculpting software. Must be able to create alien or amorphic shapes - we're not looking for human figures to be sculpted. If…