For baking normals you can just move your mirrored UVs outside of the UV area it doesn't need to be +1 exact, what is most important is that original part need to be inside UV rectangle and don't overlap with mirrored part. However what I see in your images I think you baked normals on mirrored mesh with vertices in the…
How do you get it to remember the assignments? When I shut down maya and reopened a scene I had saved, nothing is connected anymore. The locator I was using as a go between still has connections to nodes called blendDevice1, 2,3, etc. but they're not connected in the devices editor.
Hi Guys, I am sure i have done this in the past and I know its possible.... If I have a custom node, and I have inputs for that node, how can I check if the input has a connection? i.e a value is connected to the specific input ... I'd like to set a flag somewhere so that I can do something else if there is a value…