I'm looking for a way to select several sections of edge loops. In Max, say I want to select a section of an edge loop, I use step loop. But this only works for one step loop. I can't hold down ctrl and then select another step loop. I use various workarounds but none simple on hp objects. Have I missed an easy way to do…
Yess! My man! I’m an environment artist with a background in organics. There are not many problems left that I would not myself try to script around, but the biggest choke point for me has been retopologizing and adding UV seams to lowpoly organic models. I'll use these rocks as an example: When I do a highpoly to lowpoly…
That looks really sweet, love the detail in the scales and the color design. Looks like there might not be much variation in the roughness channel though? The scales seem very uniform in shininess, as if you might be relying on the normal map for all the reflection variation. Or maybe it is there, but just not enough…
We’re looking for a Product & Growth Lead to join our team — someone who can help move our projects from creative development toward validation, strategy, and launch. We’re a small independent team working on several game and interactive projects. Some of them are still in early concept stages, others are already in…
I want to select a loop across vertices with more or less than four edges. I found this script/plugin. It works, but the interface is not practical. This script can not be used with a macro/shortcut. Is there something similar? http://www.scriptspot.com/3ds-max/scripts/angle-loop https://vimeo.com/114909229
The animation is 23 frames, 24fps, which I have set up in marmoset. The animation loops in Maya and I checked it in our school 3D engine and it loops. But in marmoset it studders on the last frame which makes it not loop (and it looks wonky) :( Does anyone know why?
I feel so dumb having "reference" just below instance and not having noticed it until you mentioned it, holy shit. Thats great help for the future, thanks! The problem with them not being instanced is that once I remove the loops from the "original" 5 rocks that receive the bake, ill have to manually delete the same loops…
Hi! Nice updates! Thanks for reminding me of the challenge :sweat_smile: @BillyJackman I like personality it got, with the frame looks like it has a grin. If you intended to work on this some more, I think some dynamism/ folds in the hanging scroll would enhance it more. And perhaps some more material definition, so it…
Tools are getting better and better and faster to work - which makes non-artist without artistic skills to create nice good looking 3d art. For example, 13 years ago when u needed body, u needed to sculpt it from scratch knowing anatomy, make textures, make shader, paint human skin (which was super hard) in order to get…
I'm looking for a bit of advice. I have a high end Scan built design machine that I moved on from last year.3990x Threadripper which is an absolute beast for rendering and video work. 256GB corsair vengeance DDR4 ram. 2x2TB NVMe M.2 drives which is great for OS & programs on 1 and cache + data on other with a 16TB seagate…