Still trying to get used to texturing with normal maps. I'm so used to painting light and shadow even just from my traditional art experience that it's hard to stop the normal map and diffuse from fighting each other with lighting data. Anyway... I still need to fix that weird normal map issue at the end of his 'stache. I…
@ DH_ Put the axes on her lower arm instead, then she could also use them. Or put them on her boobs. @ IronHawk Looking good, you could make the whole Turret with simple primitives first and then its much easy to figure out the scales. ... with primitives... just like conte did @ Neo_God To make things clear, i used a…
[ QUOTE ] so i did an old guy [/ QUOTE ] I bet you both loved it. Seriously though that's pretty nice. I feel that the crease at the top of the upper lip is too hard and sharp though, older people really have softer, more "bloated" features like that, nothing really stays sharp but the wrinkles also maybe the neck could…
"The dangly bit of armor between his legs is pretty static. that could use some more motion. Flops and bounces, and settling into place when he's standing still. " Damn you Adam you beat me to the 1 thing that was annoying me most Enix, good job on the replacement, I cant believe how hard and confused I am at getting stuff…
looks cool man, the monster thing would have probably taken 1/10th the time u spent on it if u did it in zbrush, but I can understand why u'd want to model it all up in max. looks cool. the chick is cool too, nice nipples. the eyes may be a little too big/too wide apart, hard to say though, maybe shape up the eyelid a…
Rens> Looking tight dude, nice rendering. AHotHandSandwich> Nice! Dig that style, I'd love to see an entire zombie survival-horror game done like that. pliang> Instantly recognized that baby, don't think I've ever seen it in any other game but Goldeneye. Although I can't work out what those extra things around it are.…
kite - that hand texture is looking great so far. Is that a zbrush polypaint? East - looking coool, I am trying the same workflow myself. the only thing buggin me is that you can make stuff look great in zbrush, but its hard to make it look as good in max because the diffuse tends to look a bit 'weedy' suppose with cavity…
Johny looking good, thou SHEPEIRO is right and also i think that decrease the stone scale would look better And keep working on my model, first time i texture something on Zbrush, also the first time i try to setup the perspective with it. Can't really improve it, some help on that would be great hehe the distorcion in at…
[ QUOTE ] havent posted any of my stuff in a while now, heres a small pic of what im up to, hopefully ll post all that ive been doing sometime soon. [/ QUOTE ] A tie tank, that's interesting. I would render it with a self illuminated texture, because it's hard to tell what is texture and what is shading on the pic. I…
The rocks need some character, some big hard edges, they are too round. Great work Renaud, where is his sixpack? @ jgarland Maybe he needs some big tear sacs and bigger folds around the mouth. @ Spug I hope you dont mind that im bombarding you with crits -lower the chest -make the upper arms longer -make the upper legs a…