My view on this is like so: 1. Reddit and communication in general - it was always like this. They will most likely read it, think about it, implement changes when necessary, but will never give you straight answer. 2. Custom stuff - for me this is a positive change. Valve never allowed officially to work on…
No other content from The International is blocked - If you missed a game, you could watch it whenever you got the chance to, and it was available from multiple twitch streams. With games going on at the same time as the workshop presentations, it's reasonable to expect people will be missing some and will be returning to…
I'm not putting anyone down, but speaking truth. I don't care if people are offended by the truth. I know everyone wants to live in their own bubble, but what I'm saying isn't false. You can make all the excuses want, but it doesn't take away from facts. "it's for the community to filter the user-submitted items worth…
@mihalceanu you have good eye, it was made exactly as you said. Anyway I have made a quick wip for anyone interested :) 1. made a line that will be the shape of sleeve end 2,3. Use drag-rect brush with 2 custom made alphas (big and small sort of flames_ 4. removed the line and sharpened alpha with couple of ctrl+alt+click…
I want to bring up another subject; I think this is a good time to talk about Valve's choices on sets, chests etc. I personally think they are going in the wrong direction if they want to add more sets to the game. I'm not 100% sure but single items must be more profitable than making sets, we have many contributors here…
Been plenty of valid criticism, maybe you are are just in denial about it becuase the criticism is aimed in your direction? No, we just want the workshop (and the revenue) to belong to artists rather than outside organizations and people who just want a cut of the profit. Seriously doubt they put "sweat and tears" into…
Im seeing a fair few people having problems with 3dsmax and Dota 2 import/exports, usually resulting in invisible or floating items. I'm Hoping i can help a few people out by outlining my basic workflow here with 3DSmax .smd - .fbx import export steps. In this example im using the obsidian destroyer, but the same basic…
ouch Ana, that is amazing! negative comments are sometimes good to show you that something isnt right, sometimes you get used to it and are not able to see one of the items i animated gave me a huge punch in the face, 10 minutes after the submition Helenek send me a msg with "man, what happened to you? my cat animates…
hey Damio i was thinking about doing a tutorial, some people asked by email or steam related things im on my girlfriends house now and dont have acccess to my files, but later i will describe better the process but what i used was tutorials like those cyborgmatts tut - http://www.cyborgmatt.com/dota-2-model-viewer-guide/…
I started working on a Sven Sword (yes there are plenty already but I thought it would be an easier way to start). It is my first project on 3d modelling and I already face a couple of questions. I am using blender for the model and photoshop for the textures. Since I have to bind my weapon to a specific bone I am confused…