OK. Well yeah, per pixel I imagine the virtual texture stuff will be significantly more expensive than a standard material but they're in no way comparable cos it would be literally impossible to achieve the same result using standard materials in a performant fashion. That has sod all to do with UDIMs though - they'll be…
Do you remember how some big action movies from the 90s had those neat miniature & matte painting cities that were heavily exaggerated? I would like to make something like that for 1990s Los Angeles. My pitch is an open-world, third person, action game / simulation set in megacity LA. There are many great films set in LA…
This is my latest project, created for a client to use in a virtual game. I used ZBrush for sculpting and polypainting, and ZBrush with Substance Painter for baking and exporting the final textures. The rendered images are real-time in Marmoset Toolbag. You can see more renders and wireframe images on Artstation.…
Scene 03 - The Catapult's field In this scene I used the new iClone6 physics engine to create a catapult that actually worked and it was able to throw "virtual" stones to some kind of enemy. So, first I needed to take the model from the Unity pack and break it in the pieces that should be articulate in iClone. I exported…
I'll try to write a bit more on this with some examples etc, but you can't pull any of the values from that chart and use them as metalness. Again, metalness is for the vast majority of materials either 0 or 1, for gold and brushed metal it would be 1, for the other 3 it would be 0. It looks like you're taking the diffuse…
Hi guys, I am busy learning texturing and modeling and I am trying to figure out how to make 3d models of real life buildings and then adding textures to them for a flight simulator airport. However I don't know how to take a picture and turn it into a texture to add to my building, how can I do this? Specifically I want…
Fourth PPM of the year. I'm happy with the textures so I'm starting a thread. Based on a picture of a Highland cow I saw on reddit and a Rottweiler I walk past when I go shopping that gets grumpy when I look him in the eyes (he grumbles, jumps up, spins around and stomps his feet. :) ). The only goal with this one was to…
Hey, I've had this issue before in the past but I'm not able to get past it this time. I'm getting glitched textures when I paste layers into other texture sets. Sometimes this can be solved by closing and reopening the file but that doesn't always work. Hiding and showing the layer again doesn't work either. I think it…
As a graphics programmer, I don't give a damn anymore about material sizes, virtual ("mega") texturing FTW! And anyone that says otherwise probably hasn't thought about how to use them right. That being said, procedural textures do seem cool for quickly getting a lot of neat variety out of stuff far more quickly. And your…