Hey guys! So my problem is that there are incremental keys for "Draw Size" in ZBrush but not for "Focal Shift" and "Z Intensity". I was hoping someone could help me out and baby me by scripting increments for these sliders. I've searched around on the internet finding 2 sources both of which didn't work for me (for…
I just scale everything up when I export. Not manually, but though one of the options in the export dialogue. In Blender, the scale is 1 UU = 1 Blender unit, and 16 UU = ~1 foot. So in Blender I model as if 1 Blender unit = 1 foot, and just set the 'Scale' parameter in the export dialogue to 16.
Try using this mel script. To use it select the branch followed by the trunk, then run the script. You'll want to have the pivot point of the branch set at its base. geometryConstraint -weight 1;normalConstraint -weight 1 -aimVector 0 1 0 -upVector 0 1 0 -worldUpType "vector" -worldUpVector 0 1 0;
THREAD REBOOT 20-1-2014 begin working on new demon 21-1-2014 22-1-14 finishing up topology 26-1-14 Kurr inside UDK first pass 29-1-2014 update to kurr model inside UDK 30-1-2014 added gloss/sweat 30-1-2014 New demon sculpt 31-1-2014 Progress 2-2-2014 more detail 4-2-2014 Zbrush colouring 5-2-2014 Tellon inside UDK 9-2-2014…
I've seen this done in engine l. it was basically like klunk describes but we were generating textures and using material overrides for the viewmode rather than encoding anything into the mesh(cos that gets used for other stuff) Imo it's a bit of a waste of time. You can't use the GPU to get a good representation and it's…
[ QUOTE ] Max units match UnrealEd units on a 1-to-1 basis. It's handy like that [/ QUOTE ]Maya's default units (cm) are also 1:1 with UEd. handy, indeed. but UEd's units != realworld cm, it's just an app-app equivalency.
i7 920 Gigabyte x58-ud5 4gb ram(need more...) gtx295 co-op 7900gto three 2048x1536 crt monitors HDDs(1 for OS, 1 for Programs, 1 for Artwork, 1 for other media) 6x8 wacom tablet
I had this code that worked untill 3dsmax 2020, but I can't get it to work now in 3dsmax 2021 (and probablty 2022): fn priv_proboolean_Extract_pressRadioButton_2018 rbName state = ( local properRb = false local BN_CLICKED = 0 -- clicky message ID local BM_SETCHECK = 241 -- checkbutton toggle message ID local WM_COMMAND =…