The built in lod tools in Unreal is very good. I always use it on static meshes. To make the transition less evident, use the same material on LOD 0 and 1. By using different material with different textures, you are only making it more expensive (textures won't get unloaded when the lod switches for example). You can also…
@jStins thank you! I'll add these notes to my todo, completely agree with all of it. In same boat with the font too, I want something that is a little bold and readable but also has an old world quality to it, but kind of rough and primitive, not ornate. I am gonna finish the last couple illustrations first but then will…
mr_ace: i tried reducing the inner elbow folds a bit (probs not enough atm). I totes get what you mean tho, should be softer considering th material SCB: good call, i smoothed and tweaked that bridge area a bunch so i wont forget JimmyRustler: haha, thanks man. And i get what you mean, the original version looks sooo damn…
I´ve been having some issues with my mouse hand for the last 5-6 months (and in March 2011). 2 days ago I´ve finally decided to buy a new mouse and to my surprise it really helped. The aches used to start early in the morning, even before I could check what´s new on polycount. Now I can say that during the last two days…
Hey, this is really cool! Your base model break down is awesome aswell, I've never really gotten into polygon modelling in zrbush, I've always done that type of stuff in Maya and taken it over but it looks super useful, I need to check it out. Your cloth sculpts are also badass. The texture of the coat is looking a bit…
Fixed the Y-strap. Was no need to actually try and route it through the buckle. Just make two different straps. Duh. I figure this is about the distance character would be from screen in 3rd person game (which is the prototype project I'm hoping to put this character into). So when I start getting carried away with little…
Sorry to rant, but I have been using 3ds max since R3 and I can say it's a complete dumpster fire these days. It's a patchwork of old legacy features that haven't been touched or modernized in years. The UI got bad ever since they added the ribbon. And it also crashes on me constantly(several times a day). Saying you're…
hello, i'm working on an object where i need 2 materials to always be the same order in the LOD elements when i import them from maya into unreal. I seem to some times be getting the materials muddeled up. i wanted to ask if unreal uses the name or the shadergroup or some thing to determin which order the materials come…
[ QUOTE ] Makes you wonder what kind of "bait" they where using... What where they saying to the guy to "get a good laugh and ratings". I still think the guy is a freak and needs help, but really its a TV news show. [/ QUOTE ] Well, if you go to the site (perverted-justice.com) and read a few chat-logs, they usually don't…
Hi everyone! Very happy to share my latest project, the Winchester 1876. It was a great challenge to recreate this piece of the old west. Hope you enjoy it. More pictures and videos on Artstation: https://www.artstation.com/artwork/qJwnPn