To be honest... using bleuprint... making UI... or any code base action if that makes sense. I m on noob level... been trying to avoid it for a very long time. Saying that what u are saying is exactly what i need to do... now figuring out the nodes i need and how to connect them is what i need to figure out. Feel free to…
of course metal/rough is all you need, however the particular ceramic Im looking at has a thick glaze which captures the light and I would like to learn about the more unusal nodes of SD with the above listed outputs, do they only have a notable effect in iray render mode? and what is their input range? grayscale etc? I'd…
praxedes: Mess around with the antialiasing and texture filtering settings. They usually default to quite low by default - for a sharp render change Mental Ray's sampling options to a minimum of 1 and a maximum of 4 (I think default is min 1/4 max 1 which is a bit blurry). Also select all your textures File nodes that…
Is there a way to distort the UVs in a particle subuv node like you can in a texture node? In a texture node you just plugin a "Bump Offset" into the "UVs" port of your texture, but it doesn't have any effect on the particle subuv node when I do this. Thanks for any help!
Hi, does anybody know if there is a possibility to pack a web of nodes to a macro? I think about it, because there are some nodes like "blend" that i can open to see the node web of this node. I'd like to do this, because my material gets that big and i have to scroll a lot. Thanks!