Hey, thanks for all awesome responses! Many of the points mentioned have been bothering me, I guess I just had to hear it from someone else. Yozora: Your like banner police today, ha ha. Okay, I changed the banner up and its like a 3rd of the size now and better looking I think. I'm kind of bummed that some people don't…
Fair enough. Although your initial reply, too be frank did irk just a tad, was as if advice offered here relevant to a discipline which is my specialty that I've sought to master since 2004 had little or no merit, but all good we're a divers community after all and sometimes what we seek to impart can be lost in…
Here are a few of the assets used in our latest preview trailer: [ame=" https://www.youtube.com/watch?v=F4BiyTEAoQI"]RealTime Immersive Inc. - Subsurface Special Operations (Preview Trailer) - YouTube[/ame] Screenshot U.S. Military Seal Delivery Vehicle U.S. Military navigation board and U.S. military dive mask U.S.…
A spline is an object that is a straight line, so you can't weld a diverging spline to the middle of another one. At best you can make a V with a separate line in the middle that intersects. Then you can check on the "Union Intersections" option inside of the Sweep modifier to join the meshes together wherever there are…
@frmdbl Well, that sucks. It would be nice if you could edit the normals and it would nice if Blender supported multiple vertex normals. Maybe if more people in the game industry spoke up about it to the dev team, it might get more recognition? Petition, perhaps? @Andreas I don't think the Blender team really intends for…
Thanks Skodone, Deohboeh. MephistonX, yep I hope so! Ok, so although I had completed the concepts for the two main POD occupants, I don't really consider myself a character artist and I wanted to be able to focus myself on the environment/POD art + general game design. So I employed the help of the excellent artist Gennaro…
They will be vents yes... but yeah like i said still work in progress, that is basically the main blocks of the thing, will finish off basic blocks then work on more detail, everything indeed has a function, front vents to provide more air/coolant to the main engine block(yet to be made) or divert variable airflow through…
I did this on a flat plane, with a normal map applied, and the tangents will diverge even on continuous sections if you split the UVs. I was using Maya 2013, but installed 2014 a few days ago (don't know if that would do anything). The following image shows a sort of specular seam (You can see it on say a lambert but it…
http://steamcommunity.com/sharedfiles/filedetails/?id=537703492 Another entry for my "The stories of War" set, this one was meant to have a desert / urban middle east theme Edit: Spent a lot of time tinkering with that one, could never decide so I just uploaded one variant as well The two others not yet shown are my Africa…
Hello friends, Until now, I haven't created a female character and thought I was at a decent place to show some progress and start this thread (though I probably should have made this sooner!). Currently the project is a female soldier/recon/stealth character with a futuristic inclination. Ok, not the most creative thing…