I think may b thats why UDN docs removed the article they had for ages there about how to mirror UVs, and replaced it with new info. Newayz have u tried baking normal map as a whole than breaking it apart in UV and in Photoshop. Yes the issue is from channel 0 which happens to b your Normal map, I had the exact same issue…
Hi, I’m currently working on a ~10-minute 3D short film and I’m looking for an experienced rigger to collaborate on a main character. Project context * Personal short film (solo project) * Creature: quadruped with stylized semi-realistic anatomy * Software: Autodesk Maya (Arnold pipeline) * Goal: clean, animation-ready rig…