So. What to say.... Well, for starters, half of my time has been devoted to making it so that the frame rate stays at 24 fps. The big culprit was the grass clumps. I apparently overestimated what the unreal engine can handle as far as poly counts go. So, I spent a lot of time reducing the polys on all the models, only to…
First off, thank you to Polycount for the opportunity to have a challenge like this presented, where myself and my team could create an entry that allowed us to express ourselves outside of our normal daily studio work. It was a lot of fun and even though we all work together daily in the studio, I believe we learned a lot…
Hello Adam, interesting thread. I have been wondering about this subject lately too and your post makes me want to point out a few things. First of all I think that it is important to realize that times have changed. I am not a nostaligic person at all - but internet forums and their communities are quite different now…
I've been using it almost exclusively since 2017 hit. There's very little settings to worry about. The quality setting is "Signal to Noise Ratio", so if you set it to 20.0 db, you are basically asking to get "20 part clear, 1 part noise". Choose Fast Path Tracing instead of Advanced. Advanced may have some benefits, but…
mkanderson: man, "you make it looks easy" is the best compliment! sltrOlsson: Here's a diffuse and a specular for the lower floor wall: The texture doesn't really go to black at the bottom sides; those are just holes in the UV. ae.: thanks! Matroskin: Thanks! I've found that despite the clean look, I end up adding a…
Diffuse - This is your overall color. Use this with the diffuse amount variable to determine how much of your diffuse shader sits on top of your SSS contribution. Overall - This map is determines where the SSS contribution will show. Where the map is white, like the skin of the cheek, you have full SSS. Where the map is…
What I'm asking for is then maybe just an extra way to call an event, in addition to On Activated and On Tapped? One that only activates when a key is held for a certain amount of time (in microseconds, not seconds). A way to have one hotkey be able to do one thing when tapped and another when held. I've got my x key set…
I just finished my 3D Art final project - you can view the video here! Grading for the project that applies to the final clip: - Animation is created at 30 frames per second and is at least 15 seconds (450 frames) long. Outstanding 9-10 points, Very Good 8 points, Acceptable 7.5 points, Poor 1-7 points - Used at least two…
EQ. I think you are missing the point :) personal satisfaction of the artist is one thing, production time is another. as an artist i am totally with you. I will spend a lot of time to make sure my curves follow the proper flow and go crazy to achieve a nice pattern or fix a small thing on my textures or model. I have…
Oh no problem, I indeed doubt myself that this is anything new (as I mentioned in my original post). And as such I'm not claiming it to be new or original. I don't know how all the other solutions work (apart from wang tiling which is pretty labour intensive to set up) I just needed a solution for this tiling problem and I…