alright, although it took me forever to gain interest back into this, I've been playing a monk in RoS to get me inspired, and now this hires is wrapped up! hope you like it!
Wrapped up the sculpt, and retopolgized it. Now working just building the materials in UE4 I have a few masks that control the placements of colors, and then there are some parameters that can be feed in that change the color.
Thanks for the feedback Penor and Garcellano; The two big dudes definitely are getting some attention this week. It'll be interesting problems to solve. Hopefully I'll have it wrapped up later this week.
So basically MOD gives you the remainder of faceMatID divided by numberOfMaterials as a float value. This remainder will be the wrapped around matID. Since mod returns a float value you cast it as an integer.
Just finished wrapping my head around doing hair. Took a lot of trial and error but I think I got it where I want it to. Still have to do the ponytail.
@pior " ...Quake3-era lightweight model + texture that one can wrap up in a matter of days. If anything my advice to the OP would be to try this out." thanks man i will try that.
I tried to skin wrap a piece of geometry, the geometry is moving with the facial expressions/blends but when I am parent constraining the moustache with that geometry, the moustache is not moving with the expression ! any thought ?
Thanks vig! But that didnt help much :( i dont have any flipped faces now but still it try to wrap the uvs around.Strange!!! Thanks always nice to learn new functions :)
Big fan of LoK series, I thought defiance wrapped it up nicely though. Wouldn't really make sense to continue that storyline. Why are you getting death threats? haha
I got a non-technically minded teammate to wrap her around unwrapping by comparing the process to papercraft and Tetris, and getting her to use an LSCM workflow. Might work with kids as well.