A lot of this is engine and game-type specific, but commonly works with most games. Visibility Study Visibility refers to how much the player can see. Games have limitations to how much can be seen on screen at once, and you will have to build around it creatively to look as detailed as possible without a significant drop…
oh, and AI Darth Vader is swearing in Fortnite, like basically every game developer worth their salt would immediately predict if you added generative AI to a game. Just another small squirt of liquid poo in the endless torrential diarrhea of news from the games industry…
OK guys, I have been doing some installs and adding some new games to nibbler, the polycount/#model_design game server. Here is a current list and their operation: Battlefield 2: Always running. Unranked server. 32 player limit fully patched. Counterstrike:Source Always running. Currently patched up to date. 32 player…
Take a look at a current build here and what you'll be working on! Build 1: Visual Style + Build 2: Visual Shader = Our game We are seeking two or more programmers for an adventure stealth game made within the Unity engine! If you want to make a kickass game with some kickass people, please take a look. In the scenes…
Hi people, I am in need of some help So I came up with a neat idea for a shader effect that I am now trying to implement, I want to have a screen effect that shows a 3d model. to explain what I mean there are 3 aspects to this 1 complete building (3D model) 1 half complete building (3D model) 1 Screen (plane with shader)…
I'm having a bit of trouble with my ExponentialHeightFog in UDK. I've gotten the fog and lighting looking how I want, but there's a section of brighter fog that is in an undesirable position: This "orb" of light is quite close to where the player will be standing and I need it to be behind the big building so that it casts…
Hello all, I am trying to figure out how to set up a simple health system using the "side-scroller template" I have pain volumes set up but the player seems to be able to run through them with no affect. Does anyone know of a way I can set it up so the game restarts when he enters a pain volume? or how to make the player…
I am really excited on how interactive the ps4 and xbox one games will be. I watched The Division Video and Watch Dogs and a few other games really that allowed outside players to jump in and disrupted the player as they play through the story mode and I really love this and hope it goes beyond just certain points in a…
Hi I was wondering if anybody could help I am currently working on my own game project and setting up a test multiplayer environment. So far I am able to create a new server and get a second player to join but when they do the camera and controls seem to lock to the last player to join it also looks like both players views…
https://youtu.be/1rNDlqecS2w As of now, player can move around in our level and shoot. Projectile moves towards the aim and we wish to blend animations so that the arm shoots in the correct direction even if the players direction does not match. https://youtu.be/yWmunECZ1zo We currently have some test animations where the…