If you're painting in 3D in Mari (and you're brave) your UVs can be packed however you like, I've seen very large VFX assets from famous movies that have been painted with UVs that look like Polygon Soup. If you're certain you can do everything you want in 3D then using polygon packing isn't as crazy as it sounds. It…
Perhaps a 2 month extension would've been better. it was on the poll, :( ah, Looks great either way & now you can be alleviated by an "final entry day". & make this even better. I still got one on the back burner that has been, i forget how many years now, but i do intend to get back to her so its all good when it happens…
Well yes JKMakowka 3d platformers were not only the death of 2d platformers but 3d was the death of 2d period and I'm not holding my breath for any new 2d platform games. It's one thing to hope and dream that Nintendo or any other company would venture into the realm of 2d again especially in a major way but at least with…
Hi neat works here congrats, Just quickly curious the "tape" mesh, was that by hand/eye "made" or did you do some sort of sim (simulation) on it? I ask cause its very tight & looks neat & was curious if you found a quick solution. Tons of how to's about these types of practices, on surface materials, though i found many to…
Who are we? Fraktured Games is comprised of the UDK Learning University Game Development Team. Story of Desperate Times: You are one of the few surviving members of a city that is caught in an endless time warp. With your townsman, you try your best to defend against the onslaught of the relentless hordes of enemies trying…
Thanks for the reply! Unfortunately I can't use depth because it creates an outline around each blade of grass, which I don't want, and the stencil is buggy in stereo rendering on 4.27 so I can't mask it properly. That's why I set up the system to render the world normally, which allows me to avoid outlines on the grass or…
i use mudbox for this, its just the quickest way for me. the normal layers that ddo creates are usually rather subtle, so you can just paint out the effects with a flat normal color for the seam area and then merge that with your ddo created normal layer, so you still got your original baked normals below. you could use…
Now off to the edge loop delete to get to my game model...the HP is at 300k not smoothed. In game model how many tri's would you all recommend? 10,000 or 15,000. Please not, this is NOT to Dawn of War specifications/tailored. I am intending this to be more like the upcoming Space Marine game set to release sometime next…
Well, I've never worked in the VFX/cinematics. However as I understand it 1. They really aren't incredibly different anymore, generally displacement maps are used as well as a wide variety of other ones. UV mapping is setup different (for hero assets at least). For instance, you might be texturing a part of a forehead on a…
Hello everyone! I have been working with this tool for a few months, mostly on our internal projects, and I think it's time to get it out there. It's still in development so feel free to suggest any additions or alterations. It can easily be altered to accommodate 3rd party packages such as other UV-Packing/Unwrapping…