Here's some ZBrush models. This is preproduction for a project one of my profs is working on. Large image at: http://daapspace.daap.uc.edu/~fenzlda/images/AliceL.jpg
https://www.artstation.com/artwork/kXyOz https://www.artstation.com/artwork/PZ9g3 https://www.artstation.com/artwork/GWwEB Finally finished and uploaded! I want to conclude this project with one last picture of the renders and the links to the Artstation projects, you can see some more progress GIFs there. Tomorrow is my…
I struggle with this as well. You can pretty much work on a project forever if you let yourself. There is always something to rework/improve and things you can add to a project. A few things that I've started doing is keeping my projects small and trying to be as economical as possible. For example instead of thinking of…
We are looking for a 3d Character artist capable of producing good quality video game assets that are rigged and animation ready. The assets in question will be of the science fiction and science fantasy variety Due to the somewhat chaotic nature of the project, we would like to negotiate an hourly fee for on and off work…
Whats going on people. Just made an account so i'm new on this. I'm in my third and final year doing a 3D Games Art course at the University of Hertfordshire. My final year project is called Unite The Route which is basically a racing game trailer in the cry engine which is set in the 1970 on the roads of route 66 in…
First off i would like to say that i am a big fan of gears of war exspecailly the alien characters that successfully combine hard surface and organic modeling in a single character. I am doing my own character right now in that kind of style. Of course zbrush is perfect for the organic aspect, but terrible in my opinion…
I wasn't sure whether to post this in GD or P&P but since this is basically me panhandling this seems best. The project I've been working on for about a year now (alongside my co-polycounter Eld, who has since left us for greener voxely pastures at Mojang) is nearing the end, and we'd really like to give it more love than…
Hello! I’m António and I'm the team lead and Game Designer of Black Helga - a collaborative and hobbyist group of people spread through mainly the US and Europe. We’re working on our first title, codenamed “Trickshot” and we're looking to buff up our team with a artist(s) and a programmer. THE PROJECT: Trickshot is a 2D…
For
this project, we require freelance modelers who are proficiently
experienced in the creation of blend shapes. It is preferred that you
are comfortable working with Maya. Mimic
Productions is a leading Berlin-based studio in the creation of film
quality facial animation, facial rigging, motion capture and other…