[ QUOTE ] But is this tool really faster than manually removing edgeloops? [/ QUOTE ] That assumes that you've modeled the character (or whatever) using proper edgeloops to begin with. Plus, you could say the same thing about the Silo topology brush. I think the point is that some poeple like to model without worrying…
no. my question is of direct importance, I'm new to this, and I want to understand at least superficially. I'm learning modeling and I want to try putting the model up for sale. I don't even understand what you mean when you say "steal other people's (or companies) intellectual properties." I also heard the answer that you…
A good starting point would be adding more color variation to your skin texture. For example, if you look at most lizards they have a different color on their belly compared to their back. I suggest you look at a bunch of reference to get some inspiration. Also make sure to work more on your roughness, it looks really…
Select the one under (you'll know when pink lattice lines over it) and delete the history. You can easy export the segment as .fbx file, though depending on the size of the mesh you might better break it into smaller chunks for rendering (if you're using it for a game for example). In my case, this is the track what I got…
If your asset is already low poly there's necessarily no need to create LODs, sub 1k vertices for example, or a small props that get culled away early anyway. These days creating LODs can be pretty much completely automated and the UE auto-LOD generally does a good job creating LODs for your props. For more specific cases…
Hi. What I think would be cool to see in software like this is the deep application of 3D. Something like a 3D editor but focused on designing the perspective guides for people to use in painting. Why would using 3D help: - Being able to rotate \ pan the camera to tweak the view without having to redraw all lines, and to…
Another quick update! Started working the second skill couple of hours ago and this is what I have for now. The bright green is just to make them clear for example purposes. The idea behind it is that you will stomp the ground, letting lose a straight line of earthy spikes. These spikes increase in damage the further they…
Hi Brandv3d, Its hard to judge dark scenes across multiple monitors. Instead of guessing, ( or using a calibrated monitor) you could use photoshops' histogram. I pasted in an example which shows that most of your values are very close to black. I also included an example of a more comfortable looking exposure, with the…
bb0x, It really depends on the scope of the project and the budget that is given. When working on personal projects I think people tend to polish work and keep polishing and take much longer. But when there are deadlines and budgets involved you need to make sure everything fits within the timeline. I like to give myself…
The little girl sculpt looks pretty good. One thing you might want to start doing is pushing the asymmetry a bit more. I can see you're starting to do that but it is still relatively symmetrical overall. For example most peoples eyes aren't exactly lined up, lips aren't perfectly the same shape on both sides, etc. I think…