i would first start by turning the texture off and the smooth off. I know it seems like it looks better, but it makes it harder for us to tell exactly what's going on. Also, you want to see what the actual model looks like, not what the subdivided model would look like. You can turn on "smooth edges," just not "display…
Thanks for your input. As stated, the background, character and text were thrown in after the assignment. The car was the marks, and well ahead of the rest of the class who were doing much simpler props. I know the bg sucks. Hadn't thought of the text being out of place with the '60s, but you may have a point. Anyhow, just…
I feel like it needs some over head lighting also the hand rails are feeling cyber punky to me....the whole steps area feels very normal and not cyber punky so its a bit jarring i would push that more.....aslo i would play around with some different tables.... Are you going for a cyber punk bar set in some dystopian future…
UPDATE: I have an update! SUBHEAD: Unexpected Pitfalls So I got sick of microslop's shit for the very last time in November of last year. I didn't post on microslop's forums that I was switching to linux, and then keep using microslop's products. I just did a buncha research about which distro would be best for me and…
Thanks for your crits, I appreciate it a lot. I'll defintely be getting rid of the cola bar then and some of the other older environments. @Joltya, yeah I agree with the cola bar being empty in a way, I was just trying to match the concept. It was probably one of my first environments as well. I would love to spruce up the…
Hello! I wanted to share my ongoing progress I've been making on personal project in my free time. It's an environment based on Warhammer Fantasy setting. I got inspired by many artworks made for WFRP guidebooks and various concepts and miniatures depicting the Altdorf, capital of the Empire. Currently I fell rather good…
WAKE UP PEOPLE. This is more than the typical "trim the fat" scenario. Not only are there a lot more layoffs and studio closings - probably the most since the video game crash in the '80's - but the AAA boxed game model is a dinosaur in its death throes. I think every one of you who works for a third-party studio or a big…
Hi everyone - I wanted to improve my high poly modelling skills so I started working on a sword from the game Xenoblade Chronicles on Wii as I felt it has a good mix of sharp edges and curved surfaces (reference below). Progress images: As you can see, I feel I've pretty much finished with it's construction... but this is…
Edit: Bumping up the contrast of the non-red channels significantly revealed the presence of the circles. I thought it might be an artifact of improper bucket tool use in Photoshop or something, but I'm confident the image I'm using has the appropriate contents in each channel. So now the question becomes: is there some…
Hey everyone! I'm trying to make a procedural medieval wall material using substance designer for a uni assignment. Here's where I've gotten so far and I'd appreciate any feedback you'd throw in my way. The images consist of the node structure in substance designer, a close up screenshot in designer and preview of the…