Yeah of course, if you're sculpting for a 3d illustration then that's how you'd do it. If this is being made for animation or as a realtime character then best to rig and pose the smile later.
Yeah, going for realtime reflections, also wont be using the SceneCaptureCubemap actor. Just the flat one. wonder if there is any way kismet can do some of this ?
Nice release, but.. Huge depending on lightmaps, make me really upset about Unreal Engine ;/ Wish they implement full-realtime lighting, that works fast ;/.
@Abidus: Grats on finishing! @iadagraca: For realtime rendering I use marmoset, unity, and or unreal engine 4. Try this for blender. Blender settings: Image used:
Been a while since I posted here, or anywhere at all) And here is my whimsical poroject. Started as a quicksculpt, but ended up as realtime piece model