Hey guys. here are my current project and overall progress. Svetlana the warrior of light. She fights against the army of darkness. The first idea was to make her enchantress of magic lanterns, but after I decided to keep just one lantern for her as a weapon.
made these bored one day,no idea what i was thinking when i painted these but i liked the color The one at the very bottom is one of those paintings which if you stare at youll see shapes,magic eye i think its called
Hey cheers, Ill have to take a look at the texture compression settings. I use a custom shader made with Strumpy's, so I don't think its some funky shader magic messing it up. Thanks
Dat rope! Really nice work with it... (share some of your magic!) Silex could be improved...think got too much detail...and the pattern is very noticeable Wood is nice as well... Can not wait to see this textured :)
Id like to Second MarcoAntonio on that "Dude, amazing!!! How do you proceed with this kind of things? Do you just paint the masks or is there a way depth process into it?" Just pure black magic! Great job man.
Maybe it's time to use some legit and proper engine, not this ancient mess that evolved from Quake 3, and I bet noone understand it any more ? And so on other side. Treyarch managed to add FoV. Magic!
So I can vertex paint in 3ds max and just import the .fbx into unity and itll magically save my texture maps? that seems way too easy (and logical) which is usually not the case for 3D art.
Man I wish somebody would finally start doing this sorta stuff for mechanical models :/ There's zbrush for HP, LCSM and other unwrapping magic for UV's and now this for LP, but all of it is only really good for organic stuff...
And a paintsketch I did for the Handpainted Art Jam. Testing out my new photoshop plugin the "Magic Picker", practicing my color variation (tip from Faf @ link), and just wanting to do something fun.
I think i just got Triggered. JordanN: what do you mean it doesn't give you realtime feedback? Oglu: With a bit of extension pack magic, you can paint procedurally with mari too.