I love the props, particularly the wagon! UE4 does indeed have some features that can blend your landscapes based on height and angle so that may be fun to look into. I echo what the other here have said: it's a great learning tool to deconstruct an art style like this, but now that you've got it nailed pretty well, take…
Thanks for your input everyone! Good points, Much appreciated. I didn't realize the loading times were that ridiculous. Turns out there's a 6.5mb load just because of the images, will have to spend some time re-uploading them. I've changed it to a simple vertical layout with landscape images and have decided to advertise…
After some job interviews I realized my weakest point is environmental design, so my main goal now is to improve that aspect and generate a bunch of good landscapes and environments to add to my portfolio. What do you think about this one? :) PS: If you want to imporve your enviromental skills too, there's nothing better…
Thanks for commenting Daves! Indeed, I only have one low poly tree. I'll make one or two different models and add some tesselation in the trunk (I assume the low poly comment is about the trunk, right?). And since this was my first shot at the landscape, I didn't try anything too risky, but I really like the river/bridge…
You can create a black and white heightmap of your world, and import it as a terrain map, your world will be instantly created (the topology at least). Then you will create a landscape material, and then model or import some foliage to spread around your world. Although this project is probably a little ambitious for a new…
http://forums.adobe.com/thread/487814 "Again, we've done the research. The profits aren't there -- very few Linux users are willing to pay for commercial software.And the cost of entry is still high because of the fragmented Linux landscape. The Linux world has to change before commercial software will have reason to…
I really like the 3rd shot as well! I pretty much agree with everyone else on the extra variation and what not. Can't wait to see the next few passes on this! For the base Terrain did you just do something quick in World Machine? Or just create it in UE4? I always want to do larger scenes like this but tend to get stuck…
Woot! 3rd post in a row, neways, the above question is still valid... but while I tried to fix it in Photoshop this happened http://img143.imageshack.us/img143/9630/whyfv0.jpg EX: when I load an image in PS it changes the color. It's a clean install with no weird settings. I can't continue texturing when it's like this...…
Goal was to bring my idea to life by using free assets from Epic. I wanted to lead the player eye to an entrance above. Nothing fancy like Raytracing or soft shadows due to no volume fog support for it yet in Unreal. Hand sculpted landscape and went for foggy atmosphere at night time, full dynamic lighting. Quixel…
Hello fellow modders and developers :D I just want to mention that a new texture site is launched, this is a site created by game developers. Here you will find free reference and inspiration photos of landscapes, architechture, industrial objects and machinery and so on. And Free texture base photos for making textures.…