BitLocker Drive Encryption is a data protection feature available in Windows 7 Enterprise, Windows 7 Ultimate, and in all editions of Windows Server 2008 R2" no professional edition unfortunately , also on my computer its not there on my professional edition :(
EDIT EDIT EDIT ok thank you all for the info and the insite. I feel silly now for being so nieve. Not sure how to remove the poll. If i can get an administrator to end the poll or end the topic please.
3DMark06 is available as a free Basic Edition, a $19.95 Advanced Edition for home/private use offering expanded features, a playable mini-game and enhanced Online ResultBrowser features, and the $500.00 Professional Edition for commercial use.
Hey everyone, I’ve been working on a passion project that I’m hell bent on turning in to an actual game and studio. I’ve posted online before recruiting for this and have met/worked some incredibly talented individuals. We need more talent though. Specifically we need 3D artists (environment, character etc) I’ve got a…
1.) Has anyone played with additional cameras at all? I still haven't figured out how to adjust where it faces while looking through it. Please help! EDIT: I'm just going to add on to this post, since no one has responded yet. 2.) Adding terrain materials has been giving me some frustration. When painting layers on the…
1. Right click on your model 2. Click on edit material 3. Adjust Opacity 4. ??? 5. Profit! Edit: This is for 2012, can't remember if it's the same way in 2011, just edit your material by going to Windows > Properties > Material.
use the vertex normal edit tool in maya. just give the corresponding vertices similar settings and everything will be fine. you could also edit the settings with the set vertex normal tool. or last but not least go into the component editor and edit the values there.
Here is what I would do step by step. First collapse the history stack down to Editable Poly. To your base object apply push (leave it at zero)then apply a symmetry sandwich. Apply Symmetry, apply Edit Poly and apply another Symmetry on top. Your history stack should look like this: Symmetry (this allows you to see the…
Illusions: That's not my problem - I know how many wedges I want (regardless, it's arbitrary - if I'm doing 10 sides or 20 sides there should be a simple "radial symmetry" modifier). The problem is attaching it all together and making it meshsmooth all as one object, while still keeping the original wedge editable. Any…