Ben just takes the time to type out how I feel :P Unfortunately he has to pump out a lot of info to counter the vitriol that has built up in people's minds about what they think they know about our country. His compassion for other people, regardless of how heinous they may or may not be, shows a much stronger character…
As the title says.. How do you do it? How do you know whats right? How do you know whats wrong? How do you know if he\she\it needs something? How do you make it interesting? Will you ever know if it looks right or wrong? :poly122: Should you put pointless stuff? like stuff that just dangles and has no need to be there at…
Hi Djenna! Looks like a pretty cool character to work on! I hope you don't mind some feedback already at this stage, but I'd recommend analysing the art style you're going for a bit more deeply and think about how it would apply to the clothing. In most cases stylized clothing has lots of intent put behind the folds, and…
Hi guys. Please leave threads and recommendations on textures for super huge spaceships. How to do it correctly to get the level of detail at the level of StarCitizen. So that on cruisers of one and a half kilometers when viewed from the first person there was clear detailing.
Hi everyone! My name is Sasha. I am a writer and composer, and I’m looking to connect with visual artists who are passionate about storytelling to start a collaborative "passion project." About me: I specialize in world-building, scriptwriting, and music composition. I’m not just looking for "someone to draw my idea". I'm…
Design, art, programing, management? You're holding up a big umbrella there by saying "Game Design" and a lot of things take shelter under that umbrella. All of them have their pros and cons and school factors in differently. It really depends on what your goals are. I find that most people find a school that meets their…
@gillmeister74 Thanks for the critique! I'll take another look at the eyes for sure. A lot of this is still WIP, especially the cowl. I have a ton more work to do on that, but I will definitely try adding more clumping.
Some more progress. Sorry it's going so slowly, I'm working on a couple other things as well. :) I'll fix the shape of the cowling and then I'm moving on, much more to do yet. Kjell: What ngon?
Other texture maps (height, AO, etc) are often packed into the normal map alpha channel. If you don't need to put anything in A, you can change the dropdown to RGB.
There are a few options, each with different pros and cons depending on what you're working with and what you're trying to accomplish. * Dynamesh/remesh will create an even density across the entire mesh, but will completely change the topology. * You could mask everything, unmask the area you want more density in, and…