I think you get what I mean, are you familiar with valve hammer editor? with that you can texture a surface with a "skybox" material and it shows an infinitely distant skybox through it - that's what I'm aiming for. though I've not yet figured out how to replicate that. unfortunately searching "cubemap skybox" isn't…
That is awesome. I've been running around gathering references from Borderlands 2 and the Pre-Sequel and the art style looks tricky to replicate. It seems like it's a mixture of the engine handling the materials and the way the textures are made. Is this true? When looking at a prop some angles don't have a black outline.…
Looks pretty solid so far. I think the eye position and head in general need a bit of tweaking to match the antelope/springbok headshape. Springboks have a nice inward curve to their horns too, which might be worth replicating. I'd add another edge loop to where both the hip and shoulder meet the body to give better…
looks cool so far! i feel the way funky is handling the eyes for dizzy (anime influenced) would work better imo. they're still big and carry the same shape you want. but if your trying to replicate what you see exactly then forget what i said, but if not then do a reinterpreted version? but awesome progress dude!
This is the best possible advertisment for legos imaginable. Also... wow I had no idea they figured out the purpose of that device. And to replicate it's functionality too... Jeeze, just imagine if that scientific progress were left to progress on it's own (IE, no invasion(s) of Greece), we'd probably be colonizing space…
remember that it depends also on the kind of italian architecture you want to replicate. the first one is the one you might find in places like florence or pisa (northwards), while the second one is the typical style from basilicata or calabria, southern italy. architecture and styles may vary tons when you change between…
putting the guide together now the more time I spend on showing off this process, the more cheeky and arrogant I feel in claiming I'm replicating the Dota 2 style, but meh...worst case scenario it's still a technique people might like :P should be uploading a PDF within the air for your viewing pleasure, and then it's back…
I've never really understood this saying. If we were to apply it to work in studio, we've be cursing ourselves constantly given how many revisions need to be done on a piece before it is declared as finished. I've also never really had an opportunity to present work like I would in a portfolio since once I'm done my part…
Hi guys. I've been working on trying replicate the look of poured concrete in a wood form and I was wondering if I could get a little feedback. This is just a rough test (diffuse and normal map) to get an idea of how things are coming together. Right now the normal map is a mix of concrete overlay with wood planks and then…
Super new to 3ds Max here, and to modelling in general. I have a bunch of NURBS curves that I made relative clones of. I want to extrude these relative-clones into NURBS surfaces without affecting the original curves, but I can't figure out a way to replicate the NURBS Curve modifier above the grey bar. What is the proper…