very good materials! looks like you're ready to go a bit further. 1. the fire selector being a bright tone detracts greatly from the impact of the shiny silver bolt material. it's not a great material and makes the gun look flat and strange. consider making the fire selector a different material. really dark glossy black…
Don't worry, once you get used to the workflow you'll realise how much better Max's modelling tools are than Maya's 1. Dunno if there's a way to make open edges show in bold. Never looked myself though so it might be possible. Use "Border" select mode (3rd icon along in Editable Poly, or hotkey is "3") - that will only…
just create a bmp file like.... and name it vertex_colour_tools_16i.bmp (note the alpha) and stick it in C:\Users\*******\AppData\Local\Autodesk\3dsMax\YEAR - 64bit\ENU\usericons\ folder and reboot max then right click the button and pick "Edit Button Appearance..." where the above icons should be available. if you use…
A few ways to transfer UV's to a skinned mesh original article: Maya - transfer UV’s to a skinned mesh (notion.site (notion users can duplicate for local copy) Description of the problem and manual solution: ArtStation - Transferring UVs AFTER rigging in Maya * Automatic way (plugin) Zoo tools plugin automates this to a…
The proportions in the concept are fairly consistent when it comes to aligning decorative and structural elements. On the upper staircase the stringers and mill work land almost directly on top of where posts would go on either side of the opening in the wall assembly underneath the second floor. The panel work covering…
Hi! I think it's a cool location :+1: I recommend taking a step back from 3d and break the reference down, identifying what's important/ location-defining. Including such preparation steps in your thread (and portfolio), you can communicate your thought-proccess to the viewer. Had a quick go at it: I think this doesn't…
Hi! I've got a few issues when it comes to sending points of interest to NPCs that are located in doorways. There seems to be an issue where, as a result of blocking off the navmesh (Single door doorways are too narrow for the regular navmesh no matter what settings I use, so I'm using smart links for all doorways for…
Hey @Ootrick ! You're environment is coming along well man! I super dig it so far! I'm not sure if you're calling it done yet? but I think you can really push this piece some more. I think your environment could benefit from adding in a clear focal point, some contrast, and a higher range of values. I made a sheet that…
Feels a lot nicer to me. Probably only a matter of taste, but I feel like red is a little out of place. I did a quick recolor to brown: to me something like that feels a little more harmonious. Maybe that's too much saturation. But i feel like roof shingles in a place and time like this is probably coming from local…
Ok, Im having an issue getting my constraints to work the way i want them to. here's the deal.... I have a character with two hands. i have a mace. what im trying to do is make it so i can switch between the hands that are holding it. I can get the constraint to work with 1 hand. but as soon as i try to make it switch to…