Hello guys, I will get straight to the point. Is there any way that I can import multiple objects (each one has it's own UV map) into Substance painter? I had my character done in Zbrush, I got the head of the character unwrap in zbrush also, next I export to obj for both low and high so that I can import to Substance…
Thanks again crazy fool. I haven't implemented some of the armor scale suggestions, but I will, I'm just trying to finish getting the base pieces of the armor all done and in zbrush before I start fixing all the proportion and silhouette errors. More work done. Approaching the point where I have the base meshes of all the…
Your hard surface 3D modeling seems to be going well. I like the corridor the most; it's pretty sweet with the modular assets and the nice lighting. As far as the character model goes, I think it would be more exciting to have a better silhouette; even though the inner detail of the concept is interesting, it's more…
Torch- thanks! Vertrucio- Hmm, perhaps, as a female myself, I am subconsciously turning this around... Or perhaps not. I don't tend to really mind ladies in boob armor as long as the scenario they are in isn't too realistic, as there's not a lot of protection there. The original Hawkman has basically He-man armor, so I was…
I know what you meandGreenberg said: I know what you mean, it's a good choice to move on sometimes you've taken enough from a project. Anyway just wanted to give you a couple of points to maybe help on your next project: -The skin looks very mat, and there is no visible anatomy, I mean she should have some forms going on…
Ok, I baked normals and lightmaps for all pieces of armor, as far as I am concerned of course :D Now Armor has 16 984tri, witch I think is tooo much, but it was my first real retopology :/ Head + Hair has 2 620 tri (i know its tooooo much) Ok here is render from Marmoset Next I will try to make some textures, but I don't…
Hey guys, I was wondering if anyone knew of a site that referenced martial weapons over human history, featuring all different cultures and time periods. The closest thing I've been able to find are the 3d.sk photo sets (Which aren't free and seem to be somewhat limited to Medieval periods) and the occasional Google image.…
its nice dont get me wrong, but hes not tough. i mean copnsiering hes going to be in armor and this is only the start im sure hes going to evolve, but right now its just a generic head, maby hes a little mad, but nothing about his bone/face structure defines him as that. and please dont give him the "tough guy scar" cuz…
Off the top of my head, I imagine the new meshes get skinned to a common skeleton and then exported by themselves. Either the bones themselves act as markers or custom tags are used to keep track of the places different kinds of armor can go. Animation data is stored, saved and can be loaded into most skeletons. 3dsmax has…
Thanks for the great analysis and the paintover, BagelHero. Definitely added more character to it. I tried to go for more realistic humanoid ape-like eyes, wasn't sure if I can make the slanted eyes look right. As for the armor, I again tried to make it as if it's a real working piece of equipment, so there had to be some…