That ebony armor sculpt is gorgeous. I love asymetrical armor designs with mixed surface elements (cloth/metals) and that is a perfect example. Is there a female and beast race configuration set coming?
Hey, Very good tree indeed. It seems to be a 3D model, is that correct? If so, did you model it by hand or did you use a soft like SpeedTree for example? Thanks!
not sure how that would help..... banding example on that case; http://dl.dropbox.com/u/26016303/banding.jpg I could be missing something basic, sorry if I'm going off topic.
I believe there's a distortion input in unreal for refraction effects like for example frosted glass. Good work so far, we're following you here at IO (no pressure :p )
Hello, I got a question about the model, do we have the right to post them on artstation for example to show my texturing work, and mentioned the artist's name on the description ?
Can you expose part of the green as negative space in your design? For example, a flower shape that echoes the white ones. Right now it's kind of a large blank area in the middle.
yyyeeesssssss! awesome stuff man. How long does it take you guys to sculpt a character; like any of the town residents for example? cant wait for those bigger pics! ")
Aw crap :( Unfortunately It is the useful things that seem to be bugged, for example, I can hotkey the bevel tool itself, but not the operation with the bevel [b]menu[/b] that allows for better control.
in caricatures, what really sells the picture is not only the curve on the top of the eyelid but the mouth creases. -This could use some attention on defining it a bit more ^^MM provided a good example of that
That's exactly the treat I mentioned...couldn't find it, though ;) But as I said, you'll loose the new ePoly features introduced in 2011, for example Ring/Loop Selection for Polygons/Vertices.