What are you rendering this with? The skin in particular feels pretty unnatural and plastic-y, might be good to use something with a decent skin shader.
@fredriklars thank you! I have a set of decals (with POM) planned for the terrain, I'll try to add them after painting the landscape or in next stages and see how it looks @aumramaram well it takes me a few hours up to a day tops for most complex stuff until I go to texturing since I skip high/low/baking and just model the…
Good job. Def very dark souls-y. Horns don't look as good as the rest but those shaders are insane, specially compared to the "simple" geo that the armor pieces have.
absolutely amazing, great work (Y)... Only thing I could pick out was that the pink flower on your fourth screenshot is completely static as the rest of your foliage is moving.