Hello and Welcome! About the Project: This project is aimed to be 6 months with a possibility of long term. We are currently in need of someone who is experienced Unreal Engine for an upcoming M-rated game. The game is aimed to be stylized, cute, Third person, and gruesome. The target audience is set for 17 and up. More…
Greetings; First of all lets be clear that; I understand this sort of thread has been discussed many times here on PC. I understand that there are members who will direct me to the PC's Search engine. I also understand that should this thread fail, it will face a huge number of "oh this thread again," gifs and images. I…
Hey fellas--the TQ expansion was just released: here's some of the stuff I made for it! Immortal Throne was the last thing I worked on back at IL--they're a great team over there, and I hope the xpack does well!
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We like creating family-friendly games that are transformational and fun. Presently, we focus on creating a wide variety of innovative gaming experiences including theme park…
Artcraft is currently seeking a Character artist to join us on-site here in Austin, Tx. This is on our currently in development project Crowfall. https://crowfall.com The ideal candidate will have a passion for stylized art with an eye for silhouette. Ability and willingness to communicate with other artists as well as…
[ QUOTE ] I sometimes wake myself up in a blind fit of panic,its really quite scary. For example I had quite an intense dream not long ago when I suddenly fell down a cliff...it wa slike "falling falling...saying my prays...falling....o shit,this is it"....suddenly I awoke,looked around the room and after soem thought as…
It's not clear what the problem might be from these images. Can you post a full screenshot that shows your material settings and your render settings? Can you tell me what computer specs you have as well: * Which operating system * Which GPU * Which graphics drivers (try updating them if they're not the latest)
I agree with most of the crits. The presentation does not help the piece at all. The metals seem very noisy too. In general, your metal materials just don't feel like metal. It could just be the noise, but I'd suggest playing with the spec/gloss maps as well as possible added a reflection mask/map to really help sell it.
Visum: I'm hoping for someone to tell me, heh. I'm no longer with Interwave, so I have mixed feelings about this. For a publisher to show up only just after it was too late to keep us working on it... it's a shame. Still, I hope it does well, we've put a lot of love into the game and I'm proud of it.