You could bring this into Max or Maya (albeit with possible viewport slowdowns) and you should be able to select by angle while doing UVs - which will allow you to grab vast swaths of the polygons without too much effort. This assuming that I'm understanding you correctly here. :smile:
Anyone have an issue with doing Opal Divine's Marina instead of NXNW? It's a little more casual and open compared to NXNW and it's got a large selection of good drinks and decent food. It's only about 3.7 miles north on Mopac -> link link to location's website Full Drink Menu
There is no code in it. It's just a node group: you can select it and pressing Tab you'll see what's inside it. You can import it in your own blend files as a node tree :) When you press Shift+A in the materials node editor, under the Groups category, you'll have it available ;)
Yes you can do this with RTT. Set up a material on for the base mesh with all the textures you wish to bake, then select the base mesh as the source mesh and then pick the appropriate channels to bake out. That should do it, but its been a long time since i've used RTT.
oh sorry I didnt have the pro version. forced uninstall and reinstalled now I am getting the second error screen again and a loop of selecting which version of photoshop. I redid the basic steps cleared photoshop made sure everything admin again ect.
kurt, I export the LP in obj format, triangulated. I export the HP in obj format, quad Then I put the meshes in xnormal, select average normals on LP and HP. Run the 3D viewer. Do the cage and save the SBM files and bake the normals. But the result is always the same.
Okay I was playing around with another script today and noticed the stepbackward script in my file menu/scripts...totally forgot about this due to the previous error. So I select it from the menu and it works fine, but if I assign it to a keyboard shortcut that's when the error comes up...
I still think this is some sort of error. I select an alpha, I get different brush, and then I need to click a lot of times and still I do not get the result displayed in alpha. And on top of it, it is really painful when painting normal maps in nDo. Thank you.
Unwrap done, just finalising textures. I'll probably use the jungle map for some beauty shots because it seems really fitting. The dino is only selected to show the pivot is off centre, but I sorted that. Still, a useful hotkey nonetheless that I didn't know of - thanks! :D
Looks so much better! make sure you have more Ao in the mouth area, its looking a bit bright at the moment. you could also probably bump up the glossiness in selected materials quite a lot, like mouth, metal parts, teeth, that kinda stuff.