Hey there guys ! I have a very poly heavy scene and i'm trying to select all the small edges and collapse them. This is the line of code i'm using to select the small edges : polySelectConstraint -m 3 -t 0x8000 -l on -lb 0.1 0.13; Although all the edges i'm trying to select are around 0.12 units maya won't allow me to…
Hello. There is something in Max that bothered me for... years. I never select object or verts/edges etc. in move/rotate/scale mode. I ALWAYS do it in the selection mode (hotkey: q) to make sure I cannot change anything but selecting the clicked object. So I got used to pressing q like aaaall the time. Works fine but I…
Hello. Sorry if there was already a topic about this problem, but I couldn't find anything. In 3ds Max 2015 x64 (I think in Maya as well, although I didn't use it as much) when clicking on the object to select it, max either will not select it, or will select an object behind it. I can select what I want from the object…
Hey. I'm wanting to write a plugin using the max sdk. I cant seem to find a way to do some of the following things. * get current selection and selection type * get data from selection or subobject selection (for editable poly objects) The reason I need this to be a plugin and not a script is because I need to get this…
If you mean connect as in making an edge between two verts on a polygon, select the verts and hit Ctrl+L. Shift+T will triangulate selected polygons and selecting an edge and hitting V will spin the edge. For border select, hold Shift and either click the plugin button or hit the number 3. If you have polygons selected,…
got no idea about 3dsmax, even though Any decent modeling package must have angle based edge selection options somewhere. Blender offers best built in tools for selections as far as I experienced, shift+g menu in blender has any kind of selection options imaginable. For Modo there's selection scripts by seneca for angle…
I got you buddy :smile: Select any number of face vertices, the first being that which you want to copy from. Run the MEL script below. This will copy the normal direction from the first face vertex to all other selected. Code is commented so you can see what I'm doing to get there. Hope this works for you :) //Enables…
Hey guys, not sire if this has been asked, but I have an issue that when I select a polygon in 3d space to select it in the UVunwrap, it selects more than one poly and I cant just select that one poly anymore.
This filter has been replaced by a built-in feature: Right click on a layer and choose Create Mask with color selection. You can also apply the selection when you have a mask selected, through the effect icon (Color Selection).
Inspired from this thread and the problems that default Named Selection Sets and Storage Selections have(preserving the proper selection after some operations) I've created a script that can save and load sub-objects selections with no problems. Video of the script.