Hi all, I've never posted here before but do feel free to tear my model apart. It's what i'm here for :) This the fourth sculpt I've done so critique is welcomed.
Hello everyone! This is my work wich I did in free time for practice. Sculpted and rendered in Zbrush. Based on the concept by Song Nan Li - https://www.artstation.com/artwork/6zmox Thanks for watching!
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That's a pretty cool idea indeed, and could be a handy compromise. If anything one great side effect of this technique (as a whole) is that changing things down the line later if needed is really easy. I recently had to revamp some of my source textures in order to unify a bunch of assets (completely changing the location…
Very true. I came to that exact realization, but strangely it was only about a week ago. So I'm now working on a sculpt of a plain ol' lady. Thanks a lot for taking a look Chillydog!
^ 'tis true. I feel Mudbox's fairly advanced 3d painting tools as well as the standardized UI are the two main points that are keeping it in the market at all (what with Zbrush dominating in the sculpting area).
Polypainting does not require UVs; one of its advantages is being completely free of them. You can have the model completely sculpted and painted before having to worry about retopologizing or unwrapping.
This is my first thread here on Polycount. Figured it might as well be a Sketchbook. Most of the content on here will be 1-2 hour sculpts. Any and all C&C are welcome!! :) These first three are from sometime in 2010-2011.
Thanks for this thread! Tomorrow's stream I'll be working on a sculpt of Malon from the ocarina of time. I normally stream three days a week with spontaneous streams on the weekends http://www.twitch.tv/pols_kulpt